I had started writing a full on article on why I do not like open world type games. For me it has nothing to do with how empty the world can seem, I never found that to be a problem. For me open world games lack a sense of urgency, like what I do will actually matter in some capacity. When I can spend many many hours sidetracking the main objective sort of falls apart and becomes just another maybe.
My favorite design is a linear progression with freedom to do things other than the main quest. The Zelda games before Breath of the Wild are good examples. Often large world to explore but a pretty clear main path and order.
A game like Resident Evil 4 or Uncharted is extremely linear to the point of many times feeling like going through a corridor and that is probably my only real hang up with games like that. I can feel so cheap having a small piece of furniture blocking the path.
To me open world games are side quest sandboxes. Fun to play around in for a while but soon turns boring for me.







