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Frogger said:
HoloDust said:

Well, maybe you should broaden your knowledge and look up what gated open world means.
I'm not honestly into mood of giving a history lesson here about open world games and where they stem from...if you're choosing to believe they're not rooted in D&D, that's your choice.
And yes, you're talking about one very specific subtype of open-world games which indeed can be made better of worse with balancing "overworld" and "underworld". And no, most open world games don't suck because they don't have balance between those two, but for completely different reasons.

I wanna apologize for how I reacted yesterday 😂

I used to debate here a lot years ago and I guess old habits die hard lol your perspective is totally valid.

It's all good - I'm sorry as well if I came off a bit abrasive, I know I can often seem that way, especially on subjects that are close to my knowledge/experience, and as an old fart that has some 4 decades in both TTRPGs and open world VGs, this is one of them.

That said, your perspective on that particular subset of open world games is completely valid, I just tried to point out that it's just a subset of open world games and that not all of them even have that structure to be fixed in proposed way, though one's that actually do indeed can be made better with better balancing of the two concepts.