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JRPGfan said:

The thing is docked, the Switch is maybe half the cpu grunt of the PS4, and the gpu is 392 Gflops (compaired to the 1843 Gflops (1.8 Tflops) (1/5th).

Well.
The AMD A4-5100 @1.55ghz with it's quad-core Jaguar setup is able to match ARM A57 Quad-Core @1.8ghz in Geekbench.

Decrease the A57 clockspeed by 70% and keep the core count at half of Jaguar and things start to look pretty favorable for the PS4 which had the slowest CPU out of the 8th gen home consoles.

I wouldn't be surprised to see differences of 3x, especially when you start to leverage SIMD instructions in the x86 cores.

JRPGfan said:

The thing is docked, the Switch is maybe half the cpu grunt of the PS4, and the gpu is 392 Gflops (compaired to the 1843 Gflops (1.8 Tflops) (1/5th).

The Gflops is once again a useless metric and isn't a benchmark or a real world number.

Most Switch games use 16bit FP due to how fast and how power efficient it is... Which is NOT comparable to the 32bit FP that the 8th gen home consoles used.
FP16 mode with full throughput would equate to:
Cores * 2 instructions per clock * clock = 393Gflop. - But pack twice the math and it becomes 786Gflop. (And this is why people shouldn't use Glops without understanding the ramifications.)

JRPGfan said:

The switch only has 4 GB of ram right? that alone is a tough thing to work around.

Keep in mind that only 3GB of that is usable by developers... Which makes efforts such as the Witcher 3 and Doom more impressive.


******

I would hazard a guess we will see a fairly rapid transition to Switch 2.0 as there is definitely some pent up demand there from a development side of the coin.



--::{PC Gaming Master Race}::--