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LegitHyperbole said:
bdbdbd said:

I know The point of this thread is to compare current and previous gen games, but to be fair, I remember how awesome Megaman looked on NES running smooth at 50Hz.

Also a thing that haven't been discussed, are the game engines that aren't optimised for consoles. Seeing how low the system recommendations are on Steam for rather new games, so based of specs, you'd expect them to run as intended on PS5. BUT, PS5 has unified memory architecture, which means that it's behind your mid-range gaming PC on terms of RAM, which is likely to Renault in less performance, If they don''t optimise the code.

Some games have proven that it can be done, it just isn't being done. 

The devs are likely to take the easy route and split the RAM the way they see fit and use it as X amount of VRAM and Y amount of RAM, instead of dynamically allocating it depending on the situation. Also, nobody's going to notice if you have a grass or two missing to save memory, so it's a matter of optimisation. PS2 and PS3 were the lead platforms for most games they had, so they ran well and looked good because they were optimised on the systems, but with PS5, it seems PC is the lead.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.