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OdinHades said:

I need more games that actually feel like games and don't bore the hell out of me with stupid storys and cutscenes. Too many games just rip me out of the experience by yet another cutscene, provided that I even get that far and don't ragequit in the middle of a stupid and lengthy tutorial that gets on my nerves even more.

I started playing Elden Ring two weeks ago and I finally get why Soulslikes are that popular. Because they actually feel like games and don't treat the player like a dumbass. You start the game, you play, end of story. Don't bother me with a story or make the story kinda optional like in Metroid Prime or something. Nintendo also gets that gameplay is key. I also started playing Tomb Raider 4-6 remastered and got instantly hooked again. So I guess more of the 90s? But it's really not about eras. It's about gameplay and too many games these days try to be a movie instead.

Yeah, that's my rant for the topic. =P

Heh, I'm the polar opposite of you in this regard :)

I need a good and well told story to justify why I am pressing buttons. It needs to be going somewhere eventually. Just messing up random monsters for a random reason doesn't interest me.

Would it not be the best solution to have the story elements there, but make them easily dismissible? I mean they usually are, to be fair. Just press a button. But maybe there could even be a setting to disable story elements completely.

That way you can cater to all. If there is no story at all, story lovers are just shit out of luck.