Jumpin said: Goldeneye 007, easily. I’m generally not a fan of dungeon-crawler type games, and most FPSs feel like that. GE007 avoided that, felt more lively and stylish. It had all the style and oomph of a light-gun shooter and all the freedom of movement of a traditional FPS, and it was way ahead of its time, being one of the most influential games in history - while (IMO) being much more fun than many of the games it influenced. Some of its influences include hit zones/head shots (FPSs before this were just bullets and blood, taking as many hits in the head to kill as it did in the foot), and to aid in this - zooming in with sniper rifles - GE007 introduced this too. |
I didn't know that Goldeneye introduced headshots doing more damage, or zooming in with a sniper rifle.
I think a reason I liked it so much is also due to how you describe it not being a dungeon-crawler. Even though I never considered it at the time, the stages were pretty unusal for an FPS. Some of Perfect Dark's stages as well.