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shikamaru317 said:

Tried to talk about the Monolith news yesterday, but the site was down every time I checked. Anyway, f*ck WB Interactive. They force Monolith to make a live service Wonder Woman game after Shadow of War, with live service games taking a long time to develop and therefore having a large budget. Then when Suicide Squad flops as live service, WB realizes that they screwed up by chasing GaaS on most of their studios, and decide on a reboot of Wonder Woman to remove the GaaS elements. Then a year later they decide the budget is just too high after 7+ years of development and shut down Monolith. That is a publisher making a studio pay for the publisher's own short-sightedness, infuriating.

And the head of WB Games happens to step down right before this happens lol. Monolith was quite the trailblazer studio for so long. From having a competing game engine against the likes of Unreal and id Tech with LithTech, to creating a groundbreaking franchise in F.E.A.R. to creating the Nemesis system that WB decided to lockdown and has done jack shit with since copyrighting it and won't be available to others for another decade, to this. Has to be one of the biggest fumbles ever.



You called down the thunder, now reap the whirlwind