Tried to talk about the Monolith news yesterday, but the site was down every time I checked. Anyway, f*ck WB Interactive. They force Monolith to make a live service Wonder Woman game after Shadow of War, knowing that live service games take longer to develop than singleplayer games and therefore will have a larger budget. Then when Suicide Squad flops as live service, WB realizes that they screwed up by chasing GaaS on most of their studios, and decide on a reboot of Wonder Woman to remove the GaaS elements. Then a year later they decide the budget is just too high after 7+ years of development and shut down Monolith. That is a publisher making a studio pay for the publisher's own short-sightedness, infuriating.
Hopefully some other publisher has the good sense to scoop up the Monolith talent for a new studio. What sucks the most is that WB still holds the copyright to the Nemesis system, only now no studio will be using the Nemesis system most likely (unless WB gives it to Avalanche, Rocksteady, or WB Montreal for their next games). The most innovative gameplay system of the 8th console generation, perhaps trapped in copyright limbo now, infuriating.
Last edited by shikamaru317 - 10 hours ago