AddRat said: Tri got some heat for the slim monster roster upon release, especially from the people who weren't familiar with the fact that MH games get their G rank in expansions but it had an all-new, well designed and no-subspieces roster. |
Yeah while Tri didn't have the largest lineup, I did like that almost every one was new with they didn't pad out the roster with subspecies. Monsters like Lagi and Barioth remain among my favourites to this day.
And yeah, it was definitely one of the better looking games on Wii with its naturalistic environments and lifelike monsters. Rock solid performance too.
farlaff said:
800 hours here, plus 1400+ on 3U, where the weapon balance was ridiculously good! I'm so invested in that world that I came back to Rise after skipping post generations, and to my surprise it was pretty much based on the Tri echo-space (excluding water fights). Almost as if i had never left. |
Yeah I played MH3G on Wii U and MH4U on 3DS, but skipped Generations and World at the time; jumped back in with Rise and loved it, it's become my most played Switch game just as MHTri was my most played Wii game.
super_etecoon said: Monster Hunter Tri is a game I bought, was excited for based on the previews, but that once I started playing I really didn’t like. I know I didn’t give it a chance (maybe played it twice), but something was telling me I wasn’t going to enjoy the gameplay loop. Might have to give it a “tri” again one of these days. |
Monster Hunter is very much an acquired taste; it is deliberately weighty, methodical, and complex, you have to carefully plan each hunt and every move. A lot of people bounce off it because of this, and I almost did at first too, but the more I played it, the more I got used to it and came to love it. If you're looking for a more accessible entry point, Rise and World have a lot of quality of life improvements and are easier to get the hang of.