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KratosLives said:
Darc Requiem said:

Because they play nothing alike. Are you sure you've actually played the game. That's the kind of comparison people make when they haven't played Stellar Blade and just make assumptions about it. I've played games in the DMC series. I've beaten all three mainline Bayonetta games. I've platinumed Stellar Blade. Those two franchisess playnothing like Stellar Blade. DMC and Bayonetta have some commonality. Which makes since due to Kamiya's involvement in both. Having "Boss Fights" and "Stylized Moves" applies to a multitude of games that play nothing a like.  

Are you serious? If there were no devil may cry or bayonetta, this game never would have existed. They all follow a similar path. You have your gun and sword, combos and flashy moves,  enemy creatures that spawn you have to clear through, same dark rock music hits when fighting enemies and boss fights etc. With slight modifications to design.   

This game was made by amateurs. It must have been the koreans studios first game and it shows. The level design is outdated, the platforming, swim through here,  jump to here, unlock this  etc, they took from other games but without improving.even the unlocking of doors, imagine unlocking a code , which your bot friend knows, and it shows u the code, yet not advanced enough to unlock it for you, that you have to waste a few seconds to type it yourself.  Small things like this  annoyed me.  The game has u jumping from place to place but none of it feels connected . 

No. Soulstice would not have existed without DMC/Bayo. SB is nothing like Bayo or DMC. You may as well say Max Payne would not exist without Winback. This was not Shift Up's first game. It was their first console game. The rest of your post is pure dribble. Come on dude you are 40. Just spell out the word You. Not saving any time the other way.

Last edited by Leynos - on 05 February 2025

Bite my shiny metal cockpit!