Dante9 said: It was always about the puzzles, not easy traversal. Each room or space is basically a puzzle to solve and the goal is to find a way forward, using what you know and being perceptive. The controls could get clunky or even frustrating at times, but it's okay if you just take things slow and appreciate the atmosphere and wonder of discovery. |
The atmosphere, sense of isolation, wonder of discovery, and sheer immersion are really under-sold when it comes to the original trilogy. The second one in particular felt like a fucking horror game to me as a teenager.