LegitHyperbole said: once you realize it is a grid based game and once you notice where the grids are and what the rules are with jumping between differently spaced squares in the environment it becomes really quite fun |
This pretty much. The controls are perfect for the way the game is designed, and how you're supposed to navigate jumps / the levels. Once you get to grips with how everything works, it should get easier.
Combat can often be about the learning the layout of the levels, finding safe places to shoot from where the enemy can't reach you, or in the case of enemies with guns (mainly in TR2), manipulating the mechanics of the game so that the enemies find it difficult to hit you. As for shooting being imprecise - if Lara locks on to an enemy and you hold down shoot, then she will stay locked on, even if the enemy disappears from view. Then whenever the enemy reappears, she will shoot at it (and pretty much every shot will hit the enemy).
Of course, I say this as someone who has played them constantly since release, and has the controls engrained in my mind. I can appreciate it might be more difficult for someone starting them for the first time recently.