Chazore said:
Good luck getting the rest of the market to sell their kidneys to get cards that can actually handle RT without it running like complete arse. The past few gens so far I've only ever seen the higher end managing to do both RT and not completely shit the bed. Everything else has to be scaled back, to the point of where you barely see much of the RT. What these studios are going to be asking for is to shell out for the cheapest GPU's, just so you can crank RT to the lowest it can go and being somewhat happy with smears and ghosting up the wazoo in their games. Yeah I get RT is the future, but the way Nvidia and AMD are rolling with it isn't consumer friendly, and the devs are kinda throwing optimisation on their end to the winds, meaning the customer is having to spend more for a GPU, more for the power bill, for a smeary look, and all for some slightly "realistic" lighting, semi realistic shadows and reflections that you shouldn't be spending most of your gaming sessions looking at in the first place. Whilst we still have Crysis to look back on, it's not going to age gracefully forever. Indie games and games that choose an ever lasting style and know what fx to put in tend to age better, be less demanding and are generally easier to remember. Doom 16 looked good back when it came out, but today to me?, nah it's rather muddy looking and hasn't aged well compared to the latest. The new Doom game will follow the same route with the style it's chosen. |
Yea everything is basically gonna go fake frames up the wazoo. 20fps path tracing with mega geometry with 16x fake frames for $2500 is the future lol. I'll keep my 4090 for a long time.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850