Jizz_Beard_thePirate said: The requirements also show that a RT capable gpu is required. I think next gen, we will be firmly in the "Ray Tracing" era where you will need a Ray Tracing capable GPU if you even want to launch the game let alone play at max settings. |
Good luck getting the rest of the market to sell their kidneys to get cards that can actually handle RT without it running like complete arse. The past few gens so far I've only ever seen the higher end managing to do both RT and not completely shit the bed. Everything else has to be scaled back, to the point of where you barely see much of the RT.
What these studios are going to be asking for is to shell out for the cheapest GPU's, just so you can crank RT to the lowest it can go and being somewhat happy with smears and ghosting up the wazoo in their games. Yeah I get RT is the future, but the way Nvidia and AMD are rolling with it isn't consumer friendly, and the devs are kinda throwing optimisation on their end to the winds, meaning the customer is having to spend more for a GPU, more for the power bill, for a smeary look, and all for some slightly "realistic" lighting, semi realistic shadows and reflections that you shouldn't be spending most of your gaming sessions looking at in the first place.
Whilst we still have Crysis to look back on, it's not going to age gracefully forever. Indie games and games that choose an ever lasting style and know what fx to put in tend to age better, be less demanding and are generally easier to remember. Doom 16 looked good back when it came out, but today to me?, nah it's rather muddy looking and hasn't aged well compared to the latest. The new Doom game will follow the same route with the style it's chosen.
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