Mummelmann said: They boosted Armor in the patch as well, it's still not terribly strong, but it's a lot more viable. Warrior should be an easier time overall with these latest changes. I rolled a new one just to try it, it's quite fun! I have three characters on the 70s now, the Witch is close to 80, but the leveling is slow overall. Currently doing Tier 9 maps with the Infernalist Witch, the mobs aren't all that bad but on-ground effects usually kill me. "Burning Ground" affix is the bane of my existence in this game, the damage needs some serious tweaking. I've also failed my third Ascendancy with the Witch three times in a row, leaving me with tokens that can only make it worse (higher level and even harder). Some of the mechanics in the Trials of Sekhema are just pure BS. |
We tried the first trial again, at lvl 71, reported monster level 22. Doesn't matter, it doesn't want to work in co-op. The shared honor bar sucks, as well as the gauntlet rooms where you either are in each other's way, pushing the other, or getting dragged from the edge of the screen if you try to go separate. So we were down to half of the bar for the end boss which didn't die fast enough for both of us to get 'damaged' enough from aoe bs to run out of honor. Our health never even moved :/ Does that only work with ranged spells?
Anyway still zero ascendency points and got to beef up my monk's defenses now. I'm doing plenty dmg but one hit kills in the chaos remain a problem.
Ascendency trials are the killer of fun anyway, start over from the beginning. But I'm guessing missing those upgrades will hurt us in the end game levels.