SvennoJ said: We got 'stuck' on PoE2, repeatedly dying in the end game by one hit deaths. So we tried a ranger witch combo for a night, start over, see if that's enjoyable. While it's fun to see the minions on screen helping, it kinda takes the action and thus the fun away. Standing back with a pew pew shooter lol. Just the sound alone was very disappointing after warrior/monk combo. And the same problems as first time, bosses are ridiculous difficulty spikes in the first round (better on cruel). Sure we could've beefed up our new characters with money, materials and old gear from the shared stash but that takes half the progression fun away and makes loot totally pointless. |
They boosted Armor in the patch as well, it's still not terribly strong, but it's a lot more viable. Warrior should be an easier time overall with these latest changes. I rolled a new one just to try it, it's quite fun! I have three characters on the 70s now, the Witch is close to 80, but the leveling is slow overall. Currently doing Tier 9 maps with the Infernalist Witch, the mobs aren't all that bad but on-ground effects usually kill me. "Burning Ground" affix is the bane of my existence in this game, the damage needs some serious tweaking. I've also failed my third Ascendancy with the Witch three times in a row, leaving me with tokens that can only make it worse (higher level and even harder). Some of the mechanics in the Trials of Sekhema are just pure BS.