Just for a comparison to the Digital Foundry simulation, the RTX 2050 they used was clocked at 735Mhz, which should be about 3.01 TFLOPs.
These Docked GPU specs are slightly better than that (3.09 TFLOPs.)
Of course the memory setup is different, and there will be closed platform/Nintendo API optimizations. But yeah, this is the ballpark of where we should expect the non-optimized performance of games to be, unless the CPU being so lowly clocked is a huge issue.
I do expect optimizations to go pretty far though. Only thing I am hoping for now is a VRR screen!







