@SvennoJ has some great points regarding loot. Managing loot often becomes quite tiring. For me it's mostly because I need to take some kind of a look at everything in order to decide what to do with it, whereas collecting loot is otherwise OK(-ish). But it's really annoying to have to take a look at dozens of pieces of equipment per fight, even if it's just a quick look. I feel like I'm growing more and more tired of managing of loot the more I do it, because 90 % of it I can do without much thinking, so it's just a waste of my time - exactly the topic of this thread. Game devs need to find ways to make managing loot more respective of our time. Just simple loot filters would already do a lot (Grim Dawn says high, and maybe other games of the same genre too!).
One of the reasons I eventually got fed up with Pokemon Go was inventory management. For the most part, it was very mindless, but there was no way to do it easily or to automate it. That game is possibly the worst offender on the inventory management front, because so much of the game involves inventory management compared to many other games.
Last edited by Zkuq - on 11 January 2025