By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kyuu said:

You... think it can sell 10 million+ on Switch 2 and PS5 alone? O_O

Nothing is impossible mind you, but Halo is not that big anymore. PC with a userbase of a billion players and FPS bias didn't stop the IP from declining so I don't see how late porting a collection to Playstation and Switch will do much. 2-3 million extra copies would be quite good. Anything above that would be excellent imo.

Halo originally made a name for itself for being "thee console FPS". But Microsoft majorly screwed up in a time where other popular console FPS showed up. Now you have Call of Duty, Apex Legends, Rainbow Six, Destiny, Overwatch, and Valorant dominating. It's a brutal competition compared to the old times.

Though I am curious to see how it performs on Switch which has a poor FPS library popularity wise. Maybe Halo MCC has a chance to stand out there, or maybe it'll largely be ignored due to its age and low genre popularity.

I think the novelty of Halo being ported over to PlayStation/Nintendo platforms for the first time is a massive draw. I could see it doing 2M - 3M just in its first week alone lol. 

It helps that the MCC includes the original trilogy, which is widely considered to be some of the best, single player campaigns for FPS games. I feel like 5M+ lifetime on PS5 is reasonable. I think it reaching 10M+ depends on how well it does on Switch 2.