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Hardstuck-Platinum said:
Norion said:

One reason is the extra money would be tiny. They probably saw how little the Xbox One version sold and didn't bother. Also you're forgetting that it's not just the time and resources for the port, it's also future time and resources with continuing to update that version and making sure it keeps working well by doing things like testing out any major updates on it before releasing them. It makes complete sense why they'd not wanna add a PS4 version to their workload for miniscule benefit.

Miniscule benefit? The PS4 has sold 118 million units and there's still roughly 50 million MAU on the platform today. You're saying that you can dismiss the PS4 based on the numbers you sold on Xbone but, you cannot use the numbers you got from Xbone to dismiss the PS4 because they are very different beasts. The latest COD performed extremely well on PS4 and there is still plenty of reason to release for it as long as you know the hardware can run your game. In the case of Palword, it can run on Xbone and get all the updates, so why ignore a console with 50 million MAU?

Its hardware sales and MAU are irrelevant to the fact that new games sell little on it nowadays so I don't know what you're basing the COD comment on since everything I saw showed that its PS4 sales were very tiny compared to the PS5. I already explained why they ignored it and it's silly to act like a developer deciding to not make a PS4 version of a game in 2024 is strange when it's normal. The Xbox One version might've began development before 2023 and a developer deciding to release a version of a game for a gen 8 console is very different in 2022 compared to deciding to do that in 2024.