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Well I guess I'll say yes. An example that comes to mind is Fire Emblem Three Houses versus Fire Emblem Engage. Both have a hub world between missions. The monastery in 3H is ginormously big and full of side stuff that adds little substance. Engage also has a hub world called Somniel which is full of side stuff that adds little substance, but it is significantly smaller. And that is a good thing in my eyes. I don't enjoy running around the same paths all along between each and every mission in order to look for some characters that randomly roam around and want to have a chat with me. The monastery is nothing but a big waste of time. Earlier games in the series had the same chats, but they are in a menu. Simple as that. But wait, I hear you say, you can access these side things through menus as well in 3H. While it is true that there is a menu which shows what kind of side stuff can be done and where, as far as I remember, you would still need to teleport into that certain area where that certain character hangs around, walk up to and talk to him. Correct me if I'm wrong. The monastery may be cool at first but it got so tiresome after so many hours.

I want games to focus on what they are supposed to deliver.