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SvennoJ said:

We beat Act 1 of PoE2 in cruel today, or rather my wife beat it.

My monk can't stay alive anymore during boss fights, one hit kills get me eventually, it's getting rather annoying. The difficulty scaling for co-op is definitely broken as I can easily defeat the same bosses on my own, yet in co-op I get 1 hit killed. My wife's Warrior survives simply due to having more hp. My Monk can't recharge his energy shield during the battle, thus the health flask only effectively heal me to 66% of my total, leaving me vulnerable to one hit kills.

It's kinda disappointing when you start talking about taking turns on the bosses single player rather than co-op them :/ It's like the game adds both our characters together and considers them as one to scale up the enemies accordingly. My wife's war cry is also not effective anymore in co-op, yet in single player it still works to wipe out the lower critters in one blow.

The game does seem to scale back down when one of us dies, so it's much easier for the other to finish the fight. The boss' HP stays the same but he calms way the fuck down and it's a totally different game.

Clearing zones together is great fun though, chaos to the max. Fireworks all over the screen in glorious HDR visuals. But then you get to a boss and repeated deaths with only one of us surviving most of the time. It took 20+ tries on the Act 1 boss again with all the random bs.

Dunno how to improve my defenses, but I do know it's pretty pointless to improve energy shield. Don't need it for regular mobs, doesn't help in boss fights. I might as well go for amour and evasion instead of energy shield stats.

Want to play on a higher difficulty, go couch co-op lol.

Energy Shield + Evasion is the safest (literally) route to go for now. Armor scaling and math is way off (there's a steep drop-off higher up, meaning that 1-hit issues will keep on being an issue, while trash mobs might be mitigated better).

I haven't played coop with anyone yet, but I've seen videos of others playing (a party of 4, no less). It looks really difficult, bosses have insane amounts of HP, and most any build gets whacked with AoE or charged attacks.

I found a somewhat better staff for my Monk last night, it's still only incrementally better, and even has the wrong main elemental damage along the base, but my DPS went up by about 50% with one item. Witch continues to tear up maps with minions, I'm up to Tier 7 now, and this is without any significant defense or damage reduction (except almost capped resistances).

My Ranger (Deadeye) is now level 60, just started Act III on Cruel. It was really slow, I focused on defensive nodes in the beginning, and my damage was poor. Changed it around and tripled my damage, making everything so much easier and better. This game is the epitome of "the best defense is a good offense". Still haven't activated one of the main parts of the Deadeye build though, I need more Spirit (running two Heralds and defensive passives at once is costly).