I don't think Ellie and Dina relationship was a hot topic? Nobody really seemed to mind them, I've seen more positivity about them as couple actually
About the game itself, awesome game. TLOU2 proves that a great story is not always measured by its complexy or intricate narratives or philosophical discussions. TLOU2 takes a very simple and straightforward plot and enhances it with deep character development, excelent voice acting, great writing and very good direction
I enjoy the way the story was told to us, taking some time for us to understand Abby and her friends, and explain why they wanted revenge. I think Abby and Levy were supposed to be main characters in future games, but alas the backslash probably scrapped their plans
Gameplay wise I loved playing Ellie. I don't like shooters, so having an option to play like 90% of her campaign in stealth is a plus. Her version of Seattle has a very nice level design, less linear and with many small little secrets, passcodes and whatnot to collect. The art direction is really good, capture the sense of a post apocalyptic city and use it in favour to spicy the level design choices and puzzles, it's really well thought
Abby levels are a bit more linear, and more story driven, but st same time they are more tense imo because there are kids we need to save here. It was a nice way to expand the world, showing new organizations and subcultures. I think a bit more of in-world information would be better though, it would help my immersion if there was more information about the different groups operating in Seattle
I believe the weakest part of the game is the introduction before Seattle. It worked first time, but not on second playtrough. I wanted a way to skip the game directly to the 3 days in Seattle with Ellie, for better replayability