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JackHandy said:
sundin13 said:

There's nothing wrong about games appealing to their audiences. That is just Creating Things 101. 

There's also nothing wrong about desiring diversity in creative spaces. Bringing in a diverse range of people with a diverse range of experiences can help writing to better express those different viewpoints through their characters, allowing art to better provide a wider breadth of experiences. 

As an artist, my goal is to create my story, my vision. Whether people buy it or not, that is for the suits to figure out. Of course, I am not owned by a publisher etc, but then again, I never would allow myself to be owned by one. If I want to tell a story about a straight white male, I will. If I want to tell a story about a black lesbian, I will. But what I won't do is create worlds with some sort of diversity checklist in mind. Doing that is the antithesis or art, imo. I refuse.

As to your last point, I completely disagree. Why? Because you can not choose one without also inherently excluding the other, and isn't that how we got in this mess to begin with? Excluding groups because of their identity?

Again, merit is the only ethical way to choose the right person. Anything else is wrong and exclusionary.  

And Druckmann is creating his own vision of what he wants to see. That you don’t like his vision does not mean he is utilizing some “diversity checklist.” That’s you projecting your own bias onto him.