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Mummelmann said:

I dodged. A lot. His "run across the map and deal damage" attacks are easy to dodge and offers respite, and the minions he spawns allow you to get a couple of flask chugs back. I kept my distance and went in for secure shots, I have really good Stun percentages so I whittled him down pretty fast. When he went prone, I went in and smacked him with regular blows to save mana, as well as summon totems and earthquake next to his form. Mind you; I had about 20% HP left and no potions. He was damn tough. My main tactic was using regular attacks as much as possible to conserve mana so I could throw the works at him when he went prone.

Right now, I'm in a good place in Act II, haven't died more than once so far, in about 3-3.5 hours. I have several AoE attacks I can stack, crowd control, decent boss damage as well. I also got more used to the play-style and behave more strategically. I usually start fights by placing two totems, then I lay an earthquake next to them to smack those who attack the totems - followed by leap slam on ranged units, and lastly one rolling slam on the remaining folks around the totems. Clearing speed is really good right now. I took down a story boss pretty easily as well, it was the one death (dual-bosses for the win).

I'm going to play Mercenary next, my friends who tried it says it's great fun, and much less frustrating. But I do like the warrior, I think I'm approaching the ascendancy soon (though I hear it's a real nightmare to do them).

I'm not sure its worth it to play Mercenary for the ancendencies.
The crossbow is fantastic and the skill tree from it (so are bows too though).
However the more I look at "Witchhunter" and "Gemling Legionaire".... the less impressed I am by these 2 choices.

I haven't picked up Witchhunter yet, but that is likely the move.
Going for the "Pitiless killer" and "judge,jury, and executioner", first.
And then the explosion on kill effect one (zealous Inquisition).