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JRPGfan said:
Mummelmann said:

Most people report that melee is brutal overall, the hit windows are punishing compared to ranged and kiting builds. I think Warrior will shine later on, but it's tough going. Act I boss took me 7-8 tries, after 5 or so, I went on a grind and gained two levels, I also changed my gear. I'm only level 23 so far, so I haven't even ascended, I'm excited to go for the Titan though! Regardless of difficulty, I'm having a ton of fun, I just wish I had more time to play this week (it's one of those 80 hour work-weeks that comes along every now and then).

I have one of those weeks next week leading up to Christmas.
Typically have a 4day work week that's like 10hours a day.
Next week it'll be a full 7days in a row.... its gonna be brutal.

What did you do on your warrior for the act1 boss?

I swear I saw a video with a guy saying something like... just raise your shield and trade blows....
F*** if that worked for me though, and the Regen you have early levels just doesn't feel like it does much of anything (same with armor).

I dodged. A lot. His "run across the map and deal damage" attacks are easy to dodge and offers respite, and the minions he spawns allow you to get a couple of flask chugs back. I kept my distance and went in for secure shots, I have really good Stun percentages so I whittled him down pretty fast. When he went prone, I went in and smacked him with regular blows to save mana, as well as summon totems and earthquake next to his form. Mind you; I had about 20% HP left and no potions. He was damn tough. My main tactic was using regular attacks as much as possible to conserve mana so I could throw the works at him when he went prone.

Right now, I'm in a good place in Act II, haven't died more than once so far, in about 3-3.5 hours. I have several AoE attacks I can stack, crowd control, decent boss damage as well. I also got more used to the play-style and behave more strategically. I usually start fights by placing two totems, then I lay an earthquake next to them to smack those who attack the totems - followed by leap slam on ranged units, and lastly one rolling slam on the remaining folks around the totems. Clearing speed is really good right now. I took down a story boss pretty easily as well, it was the one death (dual-bosses for the win).

I'm going to play Mercenary next, my friends who tried it says it's great fun, and much less frustrating. But I do like the warrior, I think I'm approaching the ascendancy soon (though I hear it's a real nightmare to do them).