| G2ThaUNiT said: This is one of the many reasons why I don't typically play JRPGs. There's RPG stuff like party control, stats, consumables, cooldowns, skill trees, etc. but very little in regard to real role playing with choice/consequence that leads to spider webs upon spider webs of branching paths. That was the biggest reason why D&D took off the way it did and what game developers tried to replicate when bringing that concept to a new medium. It was the players creating their story rather than the player following the story the developers created. That's why I prefer to lean to WRPGs/CRPGs. |
Rebirth is more like Xenoblade, with vast regions to explore rather than truly open world
But is also feature dungeon-like sections, which are more linear. The bulk of game main story happens in those linear sections, and it's also where the game is more tight with good enemy placement, hidden items, etc







