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I don't play a lot of JRPGs, but I tend to want to explore everything, which makes branching paths that you then have to backtrack even worse. And yes, I don't like accidentally ending up on the right path, especially if it's followed by something that prevents be from backtracking to explore the other paths. In short, I don't think branching paths done like this are good design. It's a tricky problem though, because I'm not aware of any obvious fix that doesn't change core gameplay/exploration all that much.