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Shinobi-san said:

Does anyone else find the new skill system less intuitive? When they first revealed it - it seemed to make so much sense, but now as I get into it I feel a bit lost if I don't want to play the recommended skills. But the recommended skills are feeling weak...playing as a Monk.

Kind of agree, and as mentioned above; you get rewarded for focusing on damage. With movement nerfed/limited, and dodge rolls lacking phasing, there's a lot of incentive to get things over with quickly. I've had trouble with most story bosses when trying to play it defensively - all out attack just works better, especially when increasing Stun effects to reach the threshold faster. With Stun being so essential in combat, defensive players will inevitably suffer more in the (literal) long run. They'll balance things out for sure, but as it stands, there are certain paths with all-too obvious advantages to take.