The Fury said:
Of course not, half the actual creative team behind DA:O, 2 and I were no longer at the company. "It does. I find it fascinating - all of the instalments have been significantly different." Never do like this line of talk because in reality, no they didn't. Big world, 4 party team of a PC and controllable party members of various classes in the standard rogue, warrior, mage classes with varying abilities and a story driven narrative based on choices you make along the way which affects decisions and choices later. This was the same for the first 3 but they felt like they naturally progressed from one to the next, simply comparing the menu system from 2 to I shows this. DAV is so different that if anything the story driven narrative is all it had left... oh and the name, for me at least. |
I feel like this issue has plagued EA with their "choices matter", considering how ME3 ended up really screwing over player choices and regulating them to mere coloured endings, and then of course we have DAV, and again, no one even new staff, not taking into account past choices.
basically the longer a franchise that allows for player choice goes on for, the more the promises of choices being carried over starts to break down, and I'm not saying it's a "too many cooks" issue either, it's simply down to the old teams completely leaving/being booted, and the publisher not caring for their original promises to their franchise core elements (choices were important and much liked factors in ME and DA, and I always keep hearing about them in the same vein as Fallout/ES RPG's).
Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"