As a fan of tactical RPGs I did not like Unicorn Overload. It's the most overrated game this year for me, I dropped it before 20 hours
First the art style just screams "generic" to me, and I'm not fan of the direction of using full body 2D models, feels like watching cutscenes of fighting games like KOF or Guilty Gear
Second, I think this kind of game works better when we have clear definition of turns. They can be fixed turns (like X-com) or mixed turns based on initiative (like Triangle Strategy). But constantly needing to pause the game to evaluate your situation in battle is not something engaging for me, the only game that I think did this right was Final Fantasy VII Remake but this was more an action game than a tactical game, so the strategic burden is much less important
Third, the IU is not one the worst I've seen in my life. Terrible, clunkly designed. Maybe it works on PC, but on console... jeez. Looked like a mobile game IU
Fourth, the story and world building is just way too barebones. It's just not memorable, nor engaging. I guess some people don't care for story when playing games, but I need a story that at least try to be something in RPG







