| JRPGfan said: I honestly think it shouldn't even be that high. |
And they need to be taught that piracy is not all right.
It's always easy to say, "but they're swimming in money". Yet Nintendo can afford to go after piracy and in that way also help the smaller devs that do get hurt by piracy. Also signals towards 3rd party devs that they're product is 'safe' on the Switch.
It's not only teens or near broke adults. I knew many that made piracy a lifestyle, fully able to afford to simply spend the cash.
I pirated everything as a teen, didn't buy any games until I got a job in software development at a small company that did get hurt by piracy. We found out that our first route planning product for the Psion Series 3 was pirated, freely downloadable. Dunno how big of an impact it had, but we did have to close the UK office branch a few years later. The company got big later on by launching our own hardware product with fully copy protected software, encrypted map data linked to the hardware device ID.
Piracy won't hurt Nintendo directly, it does create a mindset of not paying for software which is damaging long term. And it does hurt indie developers.
Plus there is no excuse for it anymore. There are so many cheap games, ftp games and other cheap ways to play games nowadays you never have to resort to piracy because you simply 'need' to play games.
And what has piracy led to, draconian DRM, always online requirements. You're welcome, I was part of the problem leading to modern DRM.







