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Mnementh said:
pokoko said:

Developers turned gaming political, gamers are providing the equal and opposite reaction.

Games are expensive and require active participation.  Political agreement isn't enough to make people buy and play a bad game.  We literally just watched Concord crash and burn.  The target audience might have "supported" it in articles and social media posts but they also kept their money in their pockets.

The target audience got review codes.

LOL, I am naturally a bit exaggerating. But I feel sometimes that the american games industry (of bigger studios at least, indies are different) and the american gaming jounalism have built a self-congratulary bubble and ignoring voices outside of it.

Thor of PirateSoftware said, that he likes to listen to AsmonGold and every gamedev who isn't does that at their own peril. Because in his opinion Asmon represents the main gaming audience. You don't need to follow Asmons solutions, but you should see how he feels about things, because many other gamers will have similar feelings. And gamedevs should care about that. I think I agree with that statement.

All this has nothing to do with politics. Every art was always political and always will be. But devs need to be in sync with their audience, not outside in a different bubble. Otherwise they will fail to capture the needs of their audience and over time lose customers.

Yes but that's trying to super simplify it and lump everything under the same label.

See games journalists/journalists and some game devs are actually quite politically charged, and in turn, they feel they need to inject real world politics into all the games they touch, even if it doesn't make sense logically. 

See I love games like Metal Gear, which is very much a game based on military and world nation politics, and Kojima/Konami spend years trying to tell multiple stories from different angles, and people loved the franchise for it.

Look at games like Dustborn, ME A, and Veilguard, games that try to beat you over the head for not getting in line with irl gender politics, which really have very little to do with a game's story or it even being part of the fun factor. You end up seeing these games spending far more time trying to weave in irl politics, that it actually detracts the fun factor, and ends up being a boring/safe played/checlisted slog, and people are finally piping up about that, and they have every right to, because these companies are asking for £70-100 for their product, and said product is either boring to hell/generic or treating it's audience like inhuman filth. 

See there is an actual core difference, but I feel like some of you on here (not aimed at you, Mnem) don't want to approach that subject matter, because you know it can get very, very nasty (as we've seen in the actual irl politics thread, yes it has gotten nasty, and I've little faith some of you on here can admit you got some stuff mixed up or got too carried away with irl beliefs in how we should all think/operate).

All main core gamers want is a good fun game, and if it's basing it's fun factor on telling stories, they need to be more thoughtful and engaging, to actually get the gamer to stop and think, rather than feeling like shit. Metal Gear doesn't make me feel like shit, it treated me with respect (up until 5, when the project got scrapped halfway, and Konami just dropped respect to anyone, even Kojima altogether). Witcher 3 didn't make me feel bad for being white, or not leaning in any particular side, it treated me with respect and allowed me to make my own choices, without beating me over the head. 

You can make good games with politics, you just have to not be so heavily politically charged, that you start injecting your own heavily biased viewpoints, and actually think outside the box, and what your audience would expect do think or what they would do (it's why we've had games reward players for choosing certain actions, or getting the "good" endings in games, and that provides positive reinforcement to the mind of the gamer).



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