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Hardstuck-Platinum said:
V-r0cK said:

All Sony did really was create wires to hook up to TV (and optional dock) just like every mobile/portable device would have. DS3 was already created for PS3 so with the PSP already having bluetooth in mind, it was a simple matter of connecting them together. Sony hardly invested much at all into the PSP to connect to TV that wasn't already established because it wasn't a feature they were focusing on. It was called "PS Portable" because that was the feature they were focusing on.

Are you also going to say Laptops are also home consoles? For a long time laptops had, and still has, the capabilities of connecting to TV too.  Hook that up, load up Steam or emulators with a controller and it does just the same.

No of course I wouldn't. It's simple, anything with a battery and a screen is a portable console/device and anything that doesn't have battery or screen is a home console/device. To the people on here though, the switch can be considered a home console because it connects to a TV and plays games. Well by that logic, phones are consoles, laptops are consoles and the PSP was a console. 

Also, the PSP 1.0 didn't have the feature. Sony DID invest in the feature for the later models, and I'm sure if they invested in it, they intended for it to be used. 

You're using something that was invented after home consoles to define what a home console is. Home consoles were created in 70s, and handhelds only in the 80s. You can't define home consoles as "a dedicated machine that lacks screen and battery" because "dedicated machines with screen and batery" are posterior to "dedicated machine without screen and battery"

If the machine can be played stationary position with a controller and connected to a TV it's a home console

For phones and laptops the key difference is they are not DEDICATED devices to gaming. It goes without saying that as a computer scientist POV consoles and smartphones themselves are specialization of computers, with very few customization, closed/dedicated operation systems and resource allocation focused primarly on gaming, unlike Smartphones and Laptops