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SvennoJ said:
HoloDust said:

A bit of a cherrypicked screenshots.

But yeah, standalone VR headsets will never look as good as one's relying on external devices to power them, or will manage to push visuals to levels of equivalent hardware that renders for standard TV resolutions/framerates (apparently, Quest 3 is somewhere between XBONE and PS4 levels, all things considering). Eventually, maybe someone figures out how to do wireless that is as good as tethered connection, so externally powered headests become viable solution for folks (like myself) who hate cable in their VR gameplay.

Graphics will never be the selling point of VR, I don't think that's what holding it back. Bulkiness and screen-door effect (solvable), discomfort (somewhat solvable) and actual space required for playing (case by case solvable, but much more with standalone VR) are.

And even with all that problems, give Quest 3 to Nintendo and let them make Mario game for it, and it will be selling in 10s of millions.

It's the main complaint though in R/PSVR.

I regularly see these posts (until people point out the repetition and it's quiet for a little while)
- Where are the hybrid games
- Sony abandoned VR, no AAA games
- Quest games barely get upgraded for PSVR2
- What game to use to show off VR to friends/family.

GT7 is considered the best PSVR2 game due to how immersive it is, from the graphics. It's attracting people that would never have touched GT7 otherwise. (And plenty then say, the gameplay isn't really for them, but I'll get a wheel for more immersion)

The couple 'exclusives' get recommended all the time above all else, RE8, RE4 remake as well as NMS for the looks and what you all can do. The conversation is always about can it run without reprojection, what's the resolution.

And many people say they hardly play VR anymore due to shorter / restrictive / worse looking games.

All the other things hold it back as well, but not being able to play their 'comfort' games in VR is one of the biggest hurdles. Most requested is always Skyrim, GTA, and many other big AAA games.

And thus I fully agree with your last point: "give Quest 3 to Nintendo and let them make Mario game for it, and it will be selling in 10s of millions."

People want something familiar, but not knock offs like Horizon CotM which faced huge backlash for being climb the mountain instead of an open Horizon game.


It's still the chicken and the egg problem. People wait for good games, industry waits for more headset sales.

All fair, but I think that it's the VR "core" audience, folks who don't mind the bulkiness and all the sweat and discomfort of current VR headsets (no matter how expensive/good they are), along with being more than willing to pay high costs of headsets along with PC/PS5 for such experiences, it's them who are more sensitive about visuals than other, much bigger audience (at least currently) who are just impressed with VR experience alone and are quite happy to enjoy even Quest 2 level of graphics.

Now, Quest 2 made a splash, but it didn't have something like Mario Kart VR to help it push to stratosphere - but even if it did, and attracted Wii crowd, I very much doubt it would do even half of Wii numbers - cause, again, in their current form factor, VR headsets are nowhere near as comfortable as they need to be to gain more traction with mainstream/casual market - which, fortunately, will be solved sooner or later. The only way I can see VR perhaps doing anything resembling "standard" console sales numbers until then is if Nintendo releases one, and that only for strength of their IPs, and I doubt they will do it with current tech.

So, my take is we're waiting for better tech (either much cheaper or much more comfortable, preferably both) in order for better mass VR adoption to happen, cause, currently, I don't think games alone, even AAA, can do much to move the needle that much.