SvennoJ said:
They run on mobile hardware and look like this |
A bit of a cherrypicked screenshots.
But yeah, standalone VR headsets will never look as good as one's relying on external devices to power them, or will manage to push visuals to levels of equivalent hardware that renders for standard TV resolutions/framerates (apparently, Quest 3 is somewhere between XBONE and PS4 levels, all things considering). Eventually, maybe someone figures out how to do wireless that is as good as tethered connection, so externally powered headests become viable solution for folks (like myself) who hate cable in their VR gameplay.
Graphics will never be the selling point of VR, I don't think that's what holding it back. Bulkiness and screen-door effect (solvable), discomfort (somewhat solvable) and actual space required for playing (case by case solvable, but much more with standalone VR) are.
And even with all that problems, give Quest 3 to Nintendo and let them make Mario game for it, and it will be selling in 10s of millions.