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SvennoJ said:
HoloDust said:

Hm..I wouldn't call Batman Arkham Shadow, Metro Awakening or upcoming Alien: Rouge Incursion mobile games with PS360 level of visuals.

Nor would I call that Asgard's Wrath 2 from last year.

They run on mobile hardware and look like this

(Except much grayer in the headset, not real HDR, grey blacks)

It feels like playing a ps3/360 game in VR. It feels 2 generations behind RE8 / CotM.

While the games are still fine, they are not a selling point to lure people over used to flat console gaming. Metro Awakening doesn't even reach what it did on PS3/360. You never get to the surface, all game you're stuck in repetitive tunnel environments.

Plus Metro 2033 on 360 was more detailed

So I'm being generous calling them ps3/360 level of visuals...

But since it runs at a locked 60 fps, it's what I imagine ps3/360 could have done at a locked 60 fps.


Maybe a fairer comparison (I didn't get that far yet in Metro Awakening)


Metro 2033 XBox 360




Anyway I hope they fix the HDR for PSVR2, that would improve immersion 10x already.

A bit of a cherrypicked screenshots.

But yeah, standalone VR headsets will never look as good as one's relying on external devices to power them, or will manage to push visuals to levels of equivalent hardware that renders for standard TV resolutions/framerates (apparently, Quest 3 is somewhere between XBONE and PS4 levels, all things considering). Eventually, maybe someone figures out how to do wireless that is as good as tethered connection, so externally powered headests become viable solution for folks (like myself) who hate cable in their VR gameplay.

Graphics will never be the selling point of VR, I don't think that's what holding it back. Bulkiness and screen-door effect (solvable), discomfort (somewhat solvable) and actual space required for playing (case by case solvable, but much more with standalone VR) are.

And even with all that problems, give Quest 3 to Nintendo and let them make Mario game for it, and it will be selling in 10s of millions.