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JEMC said:
Pemalite said:

While they struggle to effectively use that extra VRAM... There were instances where they didn't suffer texture degradation in games that stream textures to the GPU. I.E. Halo: Infinite.

The 4060/7600 should have been 12GB parts on a 192bit or 160bit bus.

Yes, there are edge cases where the extra capacity comes in handy, but in most situations that's not the case, with a difference between the 8 and 16Gb that barely goes beyond test run variance.

It's like the Intel's 285K, that actually does quite well in some very specific games, yet no one would recomend it for a gaming PC as the 7800X3D and the 9800X3D destroy in in all the other games.

And I agree, the bare minimum capacity for the xx60 and x600 part should have been 12GB. Let's hope this gen at least one of them makes the right call.

I mean... The 4060Ti 16GB here is $700 AUD, the 8GB variant is $560 AUD. The VRAM cutback over the 12GB 3060 was just cost saving measures to bolster profit, because lower prices were not passed onto the consumer anyway.

In the end, better off just getting the 7800XT 16GB for $720 if you were contemplating the 4060Ti 16GB.

But ironically there are people out there who would still buy the 4060Ti 16GB over the 7800XT 16GB because it's got "nVidia" slapped all over it, despite the 7800XT being a significantly better GPU.



--::{PC Gaming Master Race}::--