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BraLoD said:
firebush03 said:

what on earth is this list you've compiled here, BraLoD? Lol.

Point (1.) dismisses the fact that Nintendo has come very close to winning two of the past eight years (2017, 2023), and has been in the discussion for six of the past eight years (2017, 2018, 2020, 2021, 2022, 2023).

Points (2.) & (6.) is satisfied by almost every nominee for GotY in any given year.

Point (3.) is a fair point: Usually open world AAA experiences do have a bit of a bias leaning in their favor. That's part of the reason why Astro isn't a lock for winning.

Point (4.) is very subjective, and dismisses the fact that four of the past eight years saw a winner from a game in which story took a backseat compared to gameplay (2017 BotW, 2021 It Takes Two, 2022 Elden Ring, 2023 Baldur's Gate 3).

Point (5.) is arguably wrong. Originality is a positive, not a negative. (2013 TLoU, 2016 Overwatch, 2019 Sekiro, 2021 It Takes Two, 2022 Elden Ring, 2023 Baldur's Gate 3 (first entry in over two decades).)

...This is not to say I disagree with your conclusion that FFVIIRebirth is gonna win, though you're reasoning here with this arbitrary list of broad and subjective factors is a bit off imo. 

Did not say a game needs all of them, 1 preferably  more they definitely do.

About 1, you talking an almost here, which also means did not win. The one that won, though? Had more or less all of the points I listed, BotW was not technically impressive in graphics but it was certainly technically impressive in physics in 2017.

Of course new games won't fall into point 5, lol.

About 2 and 6, indies do not meet 6, which makes it harder for them, doesn't it? Also, Balatro and Wukong are not artistically impressive, Metaphor is, for example. And Metaphor is the only one of those 3 with a, albeit small, chance of winning.

The list may be arbitrary, it's just a personal perception I have that most GOTYs follow to feel like GOTYs, Wukong for example fails most of those and definitely doesn't feel like a GOTY, which doesn't mean it's not a good/fun game, but that I'm adamant it has virtually no chance of winning whatsoever.

(1.) “Almost” meaning had BG3 not released last year, TotK would have won. Hence, I’ll continue to view my remark as a valid critique to your list.

(6.) The reason indies almost never win GotY has anything to do with originality. Undertale 2 (aka Deltarune) would have far less of a chance than Undertale 1, unless they truly revolutionized the game. The reason indies can’t win has solely to do with the fact that these devs are typically operating under a less-than-couple-million dollar budget. How could they possibly compete with studios which pour hundreds of millions into their games? Who have entire studios of incredibly renown game designers working at their peak?

In any case, you concede this is mostly “vibes based analysis”, to which I’ll respect your list as is. We don’t all have to be in agreement, and maybe you’re right…as much as I may think otherwise lol. My analysis typically boils down to (1.) Are there any games which received an extreme level of praise? Like Elden Ring, Astro, or GoW? (2.) If so, how many? (3.) What is the community saying between these top-tier titles?

Last edited by firebush03 - 1 day ago