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haxxiy said:
Bofferbrauer2 said:

#45 - A Jump'n run on a Disney license

  1. You can choose which stage you want to go, though one is not really accessible until you got something from another stage first
  2. Halfway through the levels, there's a character who can bring you back to your home base and level select screen, but he will only do this once per level.
  3. To quote the Nostalgia Critic about an aspect of the game (and the franchise in general): "It will never leave, it will never leave!"

DuckTales?

Wohoo!

Darashiva said:
Bofferbrauer2 said:

#49 - You can't use the signature moves of the series in this title, but you can use some other person's equipment instead.

  1. It's a Metroidvania kind of game where you have to go back to previous places once you found the necessary equipment to get to new places in them.
  2. While the signature move are missing, the main character is still attacking with the hair.
  3. Among the items you can get are a hat that lets you float longer in the air, boots to run really fast and a cannon that fires down for multiple-jumping.
  4. The signature move mentioned above was dancing, which allowed the main character to transform into some animals, but as mentioned, not in this one.

#45 - A Jump'n run on a Disney license

  1. You can choose which stage you want to go, though one is not really accessible until you got something from another stage first
  2. Halfway through the levels, there's a character who can bring you back to your home base and level select screen, but he will only do this once per level.
  3. To quote the Nostalgia Critic about an aspect of the game (and the franchise in general): "It will never leave, it will never leave!"

#44 - An RTS that becomes more of a 4x over time in space and in real-time

  1. With every rank increase, the playable part of the game world map increases, and with it what you can build and research
  2. The world evolves around the scope of the game very independently, meaning some factions may be eradicated before you get a chance to meet them in the storyline.
  3. You start with 3 planets (one of which bien in serious disrepair after an attack devastated the colony, it's also the reason you got promoted to this position in the first place) and a small fleet and have to fight off pirates at first, but later on you'll  deal potentially with a galactic world war if the AI is particularly agressive on that run.

#43 - A base-building game where your handful of people must survive the end of the world, as hell has taken over.

  1. First you just need to survive, but after a while your group of survivors will do things like farming, crafting, both scientific and occult research, build shrines for rituals and an alchemic table complete with a philosopher's stone.
  2. Research needs sometimes some specific items that you can scavenge, as in scientific books, research kits, scientific data to progress in that tech tree.

#42 A very long turn-based Fantasy game with clear influences at Civilization, Master of Magic and Heroes of Might & Magic.

  1. The game world consists of a planet that has been blown to bits to avoid the forces of chaos to take it over, and the main story consists of assembling those shards and combining them with yours to recreate the planet.

Haven't been paying attention up to now, but 49 is a Shantae game right? Though which one I'm not sure. Pirate's Curse?

Yep, that's the one!

The game also has one of the best soundtracks of all times, especially it's version of Scuttle Town: