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SvennoJ said:

I tried being closer to the TV but the fov in the game doesn't change with your fov on the screen. It works on PC since you can set the fov higher. Same for playing flat games on PSVR2, either I shrink the screen making it pointless, or have to deal with a warped fov.

Some games do let you change the though, then you can sit closer. I think Tlou2 has an fov slider, yep under accessibility settings. So I'll be replaying that closer to the TV. In Horizon FW it just felt wrong. Half of the time I already can't see what's going on in combat since it zooms in all the time.

Adapting the rendered FOV shouldn't be necessary just for sitting closer to a TV with 16:9 aspect ratio. The FOV-angle of the display is still much smaller than the simulated/rendered angle of the game.

An especially people who play a lot of VR games with ~100° FOV should easily adept to 40°-50° instead of 20°-30°