LegitHyperbole said:
JRPGfan said:
Basically the same way you have always done it. I think its like you freeze frame or screen capture, find a object thats aliased, and start counting pixels and length ect. Its a whole math thing... takes forever.
There are devices that can do that stuff as well. So you don't manually have to go pixel count stuff. (alot of games have dynamic resolution scaling, so it jumps up and down, depending on how strained the gpu is) Anyways have you seen metaphor refantazio how that runs on PS5pro ?
On PS5 / Xbox Series X, its always like 40-50 (rarely 60) fps. PS5pro, turn on gameboost mode, and its running the same resolution as the PS5/XSX, but now its just a flawless locked 60fps.
That stuff is amazing.
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Yeah, if metaphors aliasing is gone with the pro that's something I can get behind. To actually be able to see the art work under the aliasing is a worthy upgrade. That's something I can support. |
Don't think it has a patch, so its running the same as the other consoles.
Its just running a flawless 60fps (instead of a unstable 40-50 fps, you might have a base PS5 or XSX).
As far as I know, only 97 games (so far) have Pro patches.
This gameboost option is just something that allows you to run the game with more power... so the fps ect are better.