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LegitHyperbole said:
method114 said:

It's not really 800p though it's being upscaled by PSSR. When PS3 was giving us 800p resolution we didn't have AI upscaling avaliable for it to be upscaled to 4k. For instance they tested stellar blade running at 4k native resolution and then tested stellar blade running at a lower resolution and then being upscaled by PSSR to 4k. They said the version using PSSR looked better than native 4k. Also Alan Wake 2 has another mode that has a higher internal resolution but that mode only runs at 30 FPS but includes RT as well.

I don't think people understand what PSSR/DLSS is. It's literally the future of gaming. It's why Oliver is saying the PS4 to PS4P isn't as big as PS5 to PS5P because introducing AI upscaling to consoles is a huge deal. 

Yeah, I get it now. I thought it was 800p with PISSER on. How do we know what the resolution with PISSER on is then? Is there tech to give us an idea cause it's def doesn't look like 4k from what I can see. 

Basically the same way you have always done it.
I think its like you freeze frame or screen capture, find a object thats aliased, and start counting pixels and length ect.
Its a whole math thing... takes forever.

There are devices that can do that stuff as well.  So you don't manually have to go pixel count stuff.
(alot of games have dynamic resolution scaling, so it jumps up and down, depending on how strained the gpu is)


Anyways have you seen metaphor refantazio how that runs on PS5pro ?

On PS5 / Xbox Series X, its always like 40-50 (rarely 60) fps.
PS5pro, turn on gameboost mode, and its running the same resolution as the PS5/XSX, but now its just a flawless locked 60fps.

That stuff is amazing.