Those Steam numbers look pretty woeful, been keeping an eye on it over the weekend. 89k peak concurrent players on the first weekend is quite poor - even Star Wars: Outlaws did 116k in a similar time-frame. I know that Veilguard is sold on Origin (EA App) as well, but that's a far smaller platform overall. I imagine the overall sales numbers will be far more skewed towards consoles this time around (and the entire game is more or less designed around this as well), but even then, it doesn't look like a huge hit. Inquisition has moved over 12 million units in total, this is unlikely to ever come close to that, by the looks of it. I think EA would have published some official figures already if it was an avalanche of a release; they were quick enough to brag about breaking peak concurrent player records on Steam, after all.
I have no more or less interest in the game based on sales numbers, but lower sales could entail some sort of lesson learned in the long run, if only by other developers and publishers. User scores are a shitshow, as expected, peppered with comically low and comically high scores with obvious intentions beyond the game itself. It's become a really stupid concept altogether. At the end of the day, aggregate bullshit is still bullshit.