Farsala said:
I don't really do ratings as I love almost all JRPGs deeply. It is a 9 or 10 out of 10 like Persona 5 and SMT V Vengeance. Looks like you had the same problem as me with the final boss. Spend so much time getting him down only for luck to be involved in the final stretches. |
I would have beaten it on easy, I got close on my last attempt if O hadn't run out of all MP refills and HP refills in the true final form which is an insane tank, I would have had to go bavk to a save and biy more MP refills to make it through. I was not expecting to spend 5 hours after the last dungeon and near 2 hours to beat the bosses final two phases, it's like the game doesn't know when to let go. You have the final boss, then the final boss again, then the final bosses true form, then the final bosses last chance and oh wait, he's not dead yet then after burning you out completely you still have an epilogue and then an after credits scene. It's like the game doesn't know when to let go. JRPG's are marred by this issue, I'd play more of them if they were more cohesive and respected time more efficiently or add a "auto fill" mode that'll do the forced side stuff evenly like the last 31 days of follower quests (already maxed virtues) that aren't that interesting and side contend quest only taking one day now that the runner can fly. Ugh, Tales of Arise as bad as it was on this issue at least made it so you can choose to engage in follower dialogue scenes through out or skip them if you're feeling burned out and wanna B line it.