By using this site, you agree to our Privacy Policy and our Terms of Use. Close
the-pi-guy said:

On a semi-related topic, it is bizarre to me that people try to find reasons why something ends up being "worse than it should". Like "these politics have made this game worse" makes no sense to me. 

I usually look at it in the opposite way. I think it's incredibly hard to make anything consistently good, especially when you're on a tight schedule and you're trying to arrange hundreds of people. Whether that's writing or character models or anything else. To the point where I kind of think it's almost a fluke that anything turns out particularly good. Like I loved Uncharted 2 a lot, and none of the other Uncharteds have gotten anywhere close for me. I don't think in general that Naughty Dog, even if it was their sole goal, could consistently make a game quite like that.

It's even worse when you're trying to do new things on top of trying to make something good. 

There are plenty of very political works of art, that are fantastic. There are plenty of very nonpolitical works of art that are terrible. 

I don't think the issue is ever about the politics, it's about how it's gone about. Are these political messages being done in a way that makes any kind of sense to the world or the characters or the story, or is it just incredibly awkwardly shoved in there? 

Same issue with nonpolitical stuff. It was a big issue I had with some of the Horizon 2 writing. There was some stuff in the opening that was not organic, and it was clearly just there to remind the player. (And even more frustratingly to me, the game reiterated the same point with substantially better writing afterwards.)

I think it's just incredibly hard to make good things. If 100 studios tried to make the exact same Lord of the Rings, I would expect 50 of them to just flat out suck, and maybe 40 of them to be okay, and maybe 9 that are reasonably good, and maybe one that is legitimately great. 

Studios do it all the time and consistently. Rockstar, Larian, Fromsoft, Insomniac, the Like a Dragon devs, Atlus's games etc. If they can manage big teams then Bioware should be too but no, cause it's a lack of talent probably from the roots up.