A more in-depth analysis of the graphical changes. This looks to be the first Xenoblade game to render at 1080p instead of a dynamic and usually well-below 720, with some sort of anti-aliasing added that the original release lacked. Character models, textures, and LOD on distant objects are also improved, though it remains to be seen just how much. It's not that much in the grand scheme of things, but it's more than pretty much all other Wii U to Switch ports, which usually settle for just increasing the resolution and sometimes making the framerate more stable without touching the base assets.