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JRPGfan said:

For me, it was more about the Games as a service, thing.
I don't like Sony wasting time and money, on these projects.
Why? because these games don't appeal to me.  I want smaller in scope, linear, story focused games. Throw in some RPG elements? I'm happy.

I wouldn't even necessarily say I was rooting for it to fail.
And yes, layoffs sucks.

Somehow its always the "little guy" that suffers the most too.
Like the management team, are probably gonna find places again and get another go at a game.
Meanwhile the avg joe smoe, programmer that did a great job on this game, is getting laid off, because of things outsides his/her control.

Good games, need good heads leading teams.
Bad people at top, leads to projects like this.

And it erks me, that those types usually don't suffer nearly as much as the little guy does, when stuff goes bad.

Then you going "dont pretend they (you) care...." bla bla bla.

Yes I do, and yes I still rather they did something else.
Ive been without a job for abit, its not great. 
I dont want others losing their jobs.

And I still rather see sony spend their time and energy on other stuff.
If anything positive can come from this, its that maybe sony listens to its consumer base, and looks at what went wrong with concord.
Hopefully they don't take it as a reason to keep trying at it.
We don't need all these online multiplayer competitive shooters, markets crowded as is.

Did everything Sony put out last generation appeal to you?

For me there was a decent chunk of games they put out that didn't interest me including some of their multiplayer stuff. But that didn't want me to root for them to fail. I didn't get upset because I wanted more Uncharted and The Last of Us and blamed other studios for taking away that investment. It doesn't work like that and honestly its a little selfish. There's a decent portion of Sony's core fanbase that plays live service games like Helldivers 2 and GT7. Some of these developers are actually passionate about the live service games they're working on. 

Rooting for these games to fail is rooting for developers to lose their jobs. That's the business side of things. As someone who loves their prestige single player games, I root for everything in their portfolio to be a success, including Concord, Concrete Genie and Gravity Rush 2.