archbrix said:
Regarding that a Switch version of a game would not sell proportionally to its larger install base, I concede to that. That wasn't the point I was making (sorry if my RE4 example mislead you). What I was meaning to say was that companies cannot ignore the market leader anymore in Japan. In the past, companies have been able to roll with a PS3, PSP or PS4 version of a game that skips Nintendo's hardware completely without the threat of sales lacking too badly, simply because those systems were just more desirable to Japan for their time than the PS5. Even the PS4 came along when it still meant something to own a dedicated home console in the face of Nintendo's handhelds. But now that the Switch has given the region exactly what it wants all rolled into one, it makes the PS5 way less attractive. And when the Switch 2 arrives, barring some major screw-up from Nintendo, PS5 will have nothing to offer that Japan cares about other than better graphics, which will lose to form factor big time. Sony cannot win on price, its first-party IP's aren't popular there and the GTA6 effect won't save the PS5 in this region. This is why I don't think that a Switch 2 version of a game will take away from a sale in the case of the PS5 - because, except for those who already own a PS5, few people will care to buy the game at all unless it's on a system they want in the first place. |
By "not selling as well as implied by the install base disparity", I meant the typical sales difference between a game on a console vs the version on a multiple-times more popular console (Otherwise yes, software sales are never proportional with install base. All software will gradually have their attach rate reduced over the years for obvious reasons).
For instance: Ys X Nordics. A small budget anime-esque game with simple graphics, perfect for the Switch right? Well... in the first month in Japan (or two months?), it sold more on PS5 including digital than PS4 and Switch combined (It's one of only two games from which we can extrapolate Japanese digital sales), Nothing like this occurred on GameCube vs PS2. The reason is simple: Nintendo's third party audience has proportionally been very small when compared to Sony platforms. Most Japanese bought Switch for Nintendo games and indies, this is why it's not really blowing Playstation out of the water when it comes to multiplats where both platforms are generally underperforming.
Switch 2 is essential and will convert more Playstation players in Japan for the reasons you mentioned and other reasons. But there will still a large 3rd party playerbase on stationary platforms. PC is growing quite big in Japan and is also converting console player (PC + Digital is the giant missing factor in these reports), and PS5 would have done much better if pricing wasn't a complete disaster. Furthermore, I think portable PC's will eventually become popular, and Playstation will inevitably release handhelds in the form of optional SKU's.
Last edited by Kyuu - on 22 October 2024