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IcaroRibeiro said:

I tackled the Dragon Temple yesterday and got punished for trying to rush in and save Eupha right away (I just wanted a new party member). This is a dungeon where you really need to dedicate at least four days if you explore it as soon as it becomes available. I think devs wanted you to do side quests first, maybe unlock Junah friendship and level up a bit before beating it

I realized this after burning through almost all my MP just to reach Eupha in a chamber at the start of the dungeon. I reloaded my save and went for the "run and rush" approach instead. It's actually possible to complete the dungeon without fighting. When Eupha finally joined, she was at level 41, significantly stronger than my party, but I still beat the bosses effortlessly on my first try using Masked Dancer-Seeker Junah, Wizard MC, and Faker Heismay. Just debuff the boss, buff Eupha as the main damage dealer, and you're good to go—she absolutely demolishes everything. However, she struggles with MP management, so her Summoner Archetype seems better suited for nuking bosses rather than exploring dungeons.

In the end, I gained a new party member, leveled up a a lot from the bosses, and now I'm over-leveled, knocking out side quests dungeons quickly in a day. Once my party hits levels 42-43, I'll return to fully explore the Dragon Temple in one go.

Side quests forst my ass, you can do the first island on that trek easy but the spire is impossible. I wasted 4 days and TP'd back cause the birds are brick walls of difficulty not to mention they have insane evasion stats. Crazy spike but that's this game all over, it gets to easy then too hard and isn't balanced. Gotta grind that island I suppose but that's just shit and outdated design I thought yhey'd have improved, like Tales of Arise which done it so perfectly in that aspect, you only had to grind just a little near the end. A real fucking pity.