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Chrkeller said:

And I tend to agree with Pemalite, 16 gb is on the low side for total memory.  One of the reasons I think people are expecting too much from the switch 2, 12 gb isn't what it used to be.  Personally I wouldn't build a rig without 32 gb system ram and at least 16 gb dedicated vram.  Even 16 gb vram I think will be low in a couple of years.  

Keep in mind they don't even get 16GB.
It's 16GB total for System Memory and Video Memory... And it has to share it with the OS/Background.

The PS5 Pro gives 13.7GB for developers to use... The OS/Background steals 2.3GB.

Even Ryzen powered handhelds these days are coming with 32GB DDR5 because it just let's the hardware breathe a little better.

Heck.. Go back 15+ years and my PC back then had 16GB System Memory and 4GB Graphics memory for 20GB total... And I would use it all as well.

Chrkeller said:

Also Square uses their own game engines and they are hot garbage, so don't blame the hardware.  FF16 runs like crap on a $1800 rtx 4090, as an example.  At 4k + max settings the framerate drops into the 50s, which is absurd.   

Making game engines is hard, especially now when there is a degree of visual expectation which requires a fairly large budget to develop and support... 343i and even CD Project Red have now abandoned the Slipspace and Red Engine in favor of Unreal Engine.

Square *used* to make extremely competent game engines that allowed the target hardware to shine... But that hasn't occurred since the PS2 era, I would argue their proficiency peaked on the PS1 with Final Fantasy 8 and 9 showing some extremely good results for the hardware.



--::{PC Gaming Master Race}::--